Topics: PCoIP, Cloud Computing, Media & Entertainment, Remote Display Protocols, LucasFilm, VFX, Cloud Access Software, Cloud Migration, GPUs in the Cloud, Cloud, ILM, Jellyfish Pictures, Jeremy Smith
With the fantastic advancements being made in cloud technology, customers need to sort through all of the hype to avoid making quick decisions that unnecessarily lock them into a specific cloud or cloud software stack.
Cloud adoption is being driven by many factors including business efficiencies, reduced technological burden, increased collaboration for an increasingly mobile workforce, adaptability and the ability to scale operations easily and quickly.
Topics: PCoIP, Cloud Computing, Zero Client, VMware, Amazon Workspaces, Microsoft, Azure, Remote Display Protocols, H.264, Cloud Desktops, Blast Extreme Vs PCoIP, lossless, Blast Extreme, Hardware Accelerator, VMware Horizon, Cloud Access Software, Cloud Migration, Cloud, Cloud Access Platform, Amazon Web Services, Google Cloud, Google, Softlayer, Horizon Protocols
VMware recently announced the release of the Blast Extreme protocol in VMware Horizon 7, built on the H.264 video codec. A lot of claims have been made that Blast Extreme is now at feature and performance parity with Teradici’s PCoIP or that VMware will eventually drop support of PCoIP. Both claims are far from the truth. Using Blast instead of PCoIP will typically increase the cost of your server and network infrastructure while providing an inferior user experience, higher client management costs, and security exposures. These are some of the reasons customers will continue to demand support for PCoIP.
Topics: PCoIP, Zero Client, VMware, End-point Security, Remote Display Protocols, H.264, Blast Extreme Vs PCoIP, Blast Extreme, GPU, pcoip encoding, NVIDIA, VMware Horizon, Cloud Access Software, CPU Load, Battery Life, Linux, Horizon Protocols
Graphics Processor Units (GPUs) are essential for delivering the rich, graphical experience for high-end, 3D applications such as CAD, GIS, Media and Entertainment, Oil and Gas Exploration, etc… However, the majority of users in a VDI or DaaS deployment are using 2D or lightweight 3D applications (e.g. Microsoft Office Suite) can easily be rendered using the CPU resources in the server making the benefits of using GPUs less obvious for these users. Thus, a properly designed display protocol needs to be able to deliver a great user experience whether a GPU is present or not while minimizing the impact on network bandwidth and the number of desktops that can be hosted on each server.
Topics: PCoIP, Zero Client, VMware, NVIDIA Grid, Remote Display Protocols, H.264, Blast Extreme Vs PCoIP, lossless, Blast Extreme, Hardware Accelerator, GPU, pcoip encoding, NVIDIA, VMware Horizon, 3D graphics, latency, Bandwidth, Horizon Protocols
In our previous post, we talked about the importance of choosing a protocol that supports multiple codecs so that you have the best end-user experience possible, while also having the optimal CPU load and bandwidth usage. Choosing a multi-codec protocol, such as PCoIP vs a single-codec protocol like H.264, recognizes that your experience on your desktop is dynamic and that your protocol should be dynamic as well.
When comparing protocols, however, it’s not just about multiple codecs. One of the other important distinctions between PCoIP and other protocols such as VMware Blast Extreme, which is based upon the H.264 codec, is the concept of lossless support.
VMware recently announced the release of its Blast Extreme protocol in VMware Horizon 7, built on the H.264 video codec to enable additional use cases. As a long-time partner with VMware, we are excited to see any developments that can help increase adoption as this benefits the entire industry.
With VMware supporting both Blast Extreme and Teradici’s PCoIP protocol, many blogs and benchmarks have tried to compare Blast Extreme vs the PCoIP protocol. Most important for a complete comparison is that Blast Extreme uses a single H.264 video codec to compress the entire display, while the PCoIP protocol applies multiple codecs to the display as needed. Having just a hammer is fine if all you are working with is nails, but having a full toolbox is essential if you are building a house.