Teradici Blog

Serving up a Side of PCoIP with NVIDIA Omniverse

Written by HP Teradici | May 22, 2020

As we continue to settle into the “new normal,” however temporary, it was a welcome moment of lightheartedness watching Jensen Huang, NVIDIA CEO, present his GTC keynote from his kitchen last week, complete with a colorful collection of spatulas and an impressive backsplash the Twitterverse noted would be daunting to keep clean.


It may not have come from an auditorium, but the news itself was big enough. Among other things, NVIDIA has opened early access to NVIDIA Omniverse, a computer graphics and simulation platform that makes it possible for artists to work seamlessly in real time across software applications on premises or via the cloud. The early access program is available first for customers in the architecture, engineering, and construction market.

NVIDIA Omniverse solves a universal challenge for teams working on large graphics-heavy projects like visual effects, architectural visualizations, and manufacturing designs, providing the ability for multiple team members to collaborate on large datasets and scene files using multiple tools and applications at the same time. Traditionally, this has often involved exchanges of large files, often taking significant bandwidth and productive time away from artists, designers, architects, engineers, and developers.

The synchronized workflows available in Omniverse and enabled by ray tracing from the RTX platform allow entire 3D studio teams around the world to collaborate seamlessly on real-time modeling, shading, animation, lighting, visual effects and rendering, providing new opportunities for creative collaboration and potentially faster production times. The demonstration itself, which is well worth checking out if you haven’t seen it, was put together by a remotely distributed NVIDIA team.

By definition, NVIDIA Omniverse, which runs on NVIDIA RTX technology, requires users to access compute resources remotely, with a need for high-resolution, high-fidelity graphics display and lag-free responsiveness in using tools like CAD mice or Wacom devices for editing work. In short, this is exactly what the Teradici PCoIP protocol was made for.

For the best experience, including build-to-lossless display quality and near-imperceptible latency in using editing tools, we (of course) recommend using Teradici Cloud Access Software to access NVIDIA Omniverse, and we want to assure you that it’s been tested and will provide the best performance for even early access customers. In fact, we know that members of the NVIDIA team have been using it themselves.

"Using Teradici Cloud Access Software, our customers get the best possible remote experience from Omniverse and NVIDIA Quadro RTX platform,”
 - Richard Kerris, Industry General Manager, NVIDIA

Teradici has worked closely with NVIDIA to ensure that our PCoIP technology and Cloud Access Software works seamlessly with NVIDIA RTX Servers and to integrate NVIDIA NVENC to support bandwidth constraints and CPU offload. A recent reference architecture published by NVIDIA offers more technical details on setup and management of the joint solution.

“Teradici enables build-to-lossless remote access for Omniverse customers. Using Teradici Cloud Access Software, our customers get the best possible remote experience from Omniverse and NVIDIA Quadro RTX platform,” said Richard Kerris, industry general manager at NVIDIA.

Interested in how engineers and product designers use Teradici Cloud Access Software for 3D modelling and design work? Check out our customer stories from Bell and StrucInspect.


Please contact Eliuth Triana, Director of Business Alliances at nvidia@teradici.com with any questions about integrating Teradici PCoIP technology with NVIDIA Omniverse.

 

Banner image courtesy NVIDIA.